Puzzle game



Sept. 22, 1925.

' l'. FTZSIMONS PUZZLE GAME Filed Oct. 1'7. 1924 Fiji l/ A WYQMWS FT-VES; wwwa xNvENToR Patented Sept. 22, 1925.

y. 1,554,910ll UNITED STATES PATENT OFFICE.

THOMAS rrTzsIMoNs, or on. CITY, PENNSYLVANIA.

:PUZZLE GAME.

Application led October 17, 1924. ySerial' No. 744,241.

To all whom t may concern:

Be it known that I, THOMAS FrrzsrMoNs, a citizen-of the United States,`res1d1ng at Oil City, in the Vcounty of Venango andy State of Pennsylvania, have invented new n and useful Iinprovements in Puzzle Games,

of which the following is a specification.

This invention relates to game devices, and more particularly to what I term a puzzle game. y 1 v One of the main objects of the invention is to provide a game which can apparently be played in a great 'number of ways but can be won by playing in either one of two ways only. A further object is to provide a game which7 as its name indicates, is in the nature of a puzzle, the one who succeeds in solving the puzzle and placing the game pieces on all of the spaces in accordance with the rules of the game being considered as having won the game. Another object is to provide a game of this character which is both interesting and attractive and which will serve to provide mental recreation in playing it. Further objects will appear from the detail description.

In the drawings Figure 1 is a plan viewr of the game board;

Figure 2 is a plan vi ew of one of the game pieces.

The game board 1 may be of any suitable shape and size and is marked to provide a central circular portion la. Within portion la I provide a series of circularly arranged spaces 2 which are equally spaced and are disposed radially of portion 1a. I further provide an inner series of spaces 3 which are disposed concentrically with outer spaces 2. Certain of the spaces 3 are connected by lines 4 disposed radially of portion 1a to the corresponding spaces 2 of the outer series, lines 4 serving as guide lines along which the game pieces are moved,

these lines being termed for convenience 1n -2 at one end of ,one of the diametrcal mov.-

ing lines 5. Theinner spaces 3 are consential that they ybe .so marked. VThe object of the game is to place all Vof the igame pieces, of which there are twenty-four, on the spaces of the board without moving over the same moving line or into any of the spaces more than once. It is also a rule that no game piece or button can be removed from a space after it has once been placed thereon. In playing the game the player can start playing from or on any space preferred though there are but two ways in which the game can be played so as to place all of the pieces on the various spaces and conform to the rules above set forth.

One way to play the game and win it is as follows z-start at space 14 and move along line 4 to 13; move from 24 to 14 from 24 to i--from 10 to 24-10 to 23- 3 to 10--3 to 2-17 to 3-17 to 6-12 to 11- 21 to 22-21 to 17-12 to 21-9 to 12--9 to 16-8 to 9. The plays thus far made have been made in accordance with the rules above set forth and all of the spaces have been covered except those spaces which are connected by the diametrically extending lines 5. These spaces are readily covered by moving the game piecesfrom the center space 7 along the lines 6 to the respective spaces to which these lines extend. In this manner the game can be played in accordance with the rules and all of the spaces can be covered. The only other way to play the game to win'it in accordance with the rules is by moving as follows z-start atV space 12 and move along line 4 to 11; move from 21 to 22-21 to 12-17 to 21-17 to 6- 3 to 17-3 to 2-10 to 3-10 to 23-24 to 10-24 to 4-14 to 18-14 to 24--9 to 14- 9 to 16-8 to 9. This covers all of the spaces with the exception of those spaces of the outer series to which extend the daL metric lines 59 which spaces may be readily covered by moving the game pieces or discs from the center space 7 along the lines 5 to the respective spaces.

This vprovi-des a'game which is both instructive and interesting and Which requires careful study by any one notfamiliar with the method of playing the gaine to Win it, as there are so many possible Ways ofplaying the game pieces. As indicated by the l0 conventional shading-of the gaine board,

the board is preferably, though not necessarily, provided with port-ions of Various shades and colors toproduce a'neat andattractive vcolor desi-gn,-'though any suitable `r`design' or color schelneinay be employed for this purpose. An additional-rale: to be observed in playingitheg'gaine, is'that t-heplayer is 'not'peremitted to'movefrom the space'rnarked 9 Ito more thanone of the inner spaces. In eX- ample; 'thezplayer -is'perinitted to move from space 9to-eithero`f thespaces 14 or 12F-but notfto both of these spaces. This rule is intended to inale the game harder to solve and correspondingly more interest ingr to play.

`VVhat'I claim is :v-

In a game of the character described, a gaine -board Vmarlred to provide an inner series of circularly arranged spaces for reception of gaine pieces, an outer series of spaces concentric With said inner spaces, vvradii-al niovingilines connecting certain of the spaces of the outer series with the spaces of the inner seriesfrnoving lines 'extending diametrically ofthe board and connecting `the oppositely disposed spaces of 1 the remaining"spaces/ofthe outer series, a moving lineconnecting one of said remaining spaces of the outer series lwith an adjacentspaceof the inner seriesfandfrnoving lines connecting the opposit'e'ly disposed spaces of said'inner series of spaces.

In testimony whereof I affix-my ksignature.

' THQMALS lI'FITZSIMOl\TS. 

